Smartphone makers are trying to squeeze the third dimension into their flat slabs, but is it worth the struggle?
Virtual reality is back in the spotlight, as Facebook acquires VR headset developer Oculus Rift, but this time the technology is not just for game companies. What is driving the revival?
3D printing is emerging as a popular technology in the space industry, where it increases the potential to reduce spacecraft mass and cut launch costs. But will it ever be possible to print the rockets themselves?
3D printers can now produce a wide range of complex and striking structures, inspiring artists and designers to adapt their creative techniques to conjure up new sculptures and fashion accessories.
About E&T magazine
E&T is the IET's award-winning monthly magazine and associated website for professional engineers, with a circulation of approximately 150,000. It covers all areas of engineering and technology through exclusive news, features, analysis, announcements and job adverts.
The scope of E&T’s coverage is highly varied and broad and is aimed at professionals working in all areas of engineering and technology, including the key industry sectors of the built environment, design and production, energy, information and communications, and transport.
Its award-winning content is available in print, online and on iPad. Members can access the iPad editions free of charge. Single issues or an annual subscription can be purchased by non IET members in Apple's App Store.
E&T is published by the Institution of Engineering and Technology for its members through the wholly owned subsidiary IET Services. The magazine is editorially independent of the institution and the views expressed in it do not necessarily reflect those of its editors or publishers.
The magazine and its journalists have enjoyed success in media industry awards in recent years. Here are some hits and near misses:
Dickon Ross, Editor-in-chief
Shortlisted, Editor of the year, Business Media, PPA Awards 2012
Winner, Editor of the year, Business and Professional Magazines (non-weekly), BSME Awards 2011
Shortlisted, Editor of the year, Business and Professional Magazines (non-weekly), BSME Awards 2009
Winner, Editor of the year, Business and Professional Magazines (non-weekly), BSME Awards 2008
Runner up, Editor-in-Chief Best Single Issue, TABPI: Trade Association Business Publications International (‘Tabbie’) awards 2010
Gold award, Editor-in-Chief, Best Special Section [for the Undergound Issue], TABPI Awards 2010
Vitali Vitaliev, Features editor
Shortlisted, Columnist of the year, Business Media (for ‘After All’ column), PPA Awards 2011
Highly Commended, Columnist of the Year, Business Media, PPA Awards 2009
John Rooney, Chief designer
Shortlisted, Art director of the year (Business), BSME Rising Stars, 2013
Shortlisted, Designer of the Year, Business Media, PPA Awards 2012
Shortlisted, Art director of the year (Business), Business and Professional Magazines (non-weekly), 2011
Highly Commended, Designer of the Year, Business Media, PPA Awards 2009
Bronze Award, front cover, Illustration, TABPI Awards 2010
The Design Team, Honorable Mention, Contents Page, TABPI Awards 2010
Aasha Bodhani, Assistant features editor
Winner, Best Overall Feature Article of the Year, BT Security Journalism Awards, 2013
Kris Sangani, Consumer electronics editor
Shortlisted, Writer of the Year, Business Media, PPA Awards 2011
Justin Pollard (freelance journalist)
For Eccentric Engineer column
Shortlisted, Columnist of the Year, Business Media, PPA Awards 2012
Shortlisted, Columnist of the Year, Business Media, PPA Awards 2010
Shortlisted, Columnist of the Year, Magazine Design and Journalism Awards 2008
Chris Titley (freelance journalist)
Silver Winner, Best Feature Article, TABPI Awards 2010
Mark Harris (freelance journalist)
Gold Award, Technical Article, TABPI Awards 2010
Amy Spurling (freelance journalist)
Silver Award, Focus / Profile Article, TABPI Awards 2010
17 February 2015
19 January 2015
15 December 2014
11 November 2014
"The 1950s saw the first big wave of 3D films, but the novelty wore off. Sixty years later, 3D may be back to stay as the technology goes mainstream."
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