vol 7, issue 5

Fashion on the digital rise

21 May 2012
By Aasha Bodhani
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StyleMe poser

Virtual retail aims to change shopper behaviour and expectations

StyleMe 2

John Lewis and Cisco created virtual fashion mirror StyleMe

StyleMe 3

StyleMe can give an 'idea' of how garments will look like on the user

StyleMe 4

Shoppers can try on a garment without having to change out of what they're wearing

Debenhams pop-up store

Debenhams launched its pop-up store smart devices at UK landmarks, such as Trafalgar Square

Peacocks storefront with shutters down

The 2008 credit crunch took its toll on several famous high street names

Adidas omni-retailing

Adidas integrates omni-retailing to showcase its footwear

Tesco’s virtual fitting room

Tesco’s virtual fitting room uses 3D avatar technology

The high street is facing a slump in sales, but can digital technologies reinvent the retail shopping experience?

E-commerce has transformed retail over the last 15 years, but the widely held presumption that online purchasing would spell the demise of bricks-and-mortar shopping has now been supplanted by a more nuanced vision of our shopping future. Recent developments in advanced interactive technology have enabled shrewd retailers to mine the idea that online/offline shopping is not an either/or proposition, and that there is a chance to engage customers in new ways on the physical shopfloor.

Indeed, rather than diminishing the traditional shopping experience, techniques that have been the preserve of the online shop are to some extent now informing the new in-store retail technology.

The reimagining of bricks and mortar could well be said to draw inspiration from movie-makers such as Steven Spielberg, whose futuristic film 'Minority Report', made a decade ago, integrated technology into retail and advertising displays through personalised messages delivered to individuals based on a scan of their eye. Although that level of sophistication is a way off yet, some retailers and their technology partners are starting to deploy innovations that are changing shoppers' behaviour and expectations, and using technology to personalise the shopping experience.

The rise of the so-called virtual store is upon us, interacting with shoppers in real time using a fixed or wireless connection to smart tablets or via consumers' own handheld smart devices. The idea is that shoppers can interact with the brand using smart systems, for example capturing an image of themselves or producing an avatar enabling them to try on garments in real-time but in a virtual environment while in-store.

Multi-channel purchasing

Retailing is seen as one of the indicators of economic wellbeing, and since 2008 retailers have borne the brunt of pinched consumer purchasing. As digital retailing evolves, however, retailers are seeking new opportunities to coax shoppers back. One of their strategies is based around what's generically described as an 'omni-retailing' model. As the name indicates, omni-retailing relates to how retailers can connect with their consumers across multiple traditional and non-traditional 'channels'. These include physical store purchases, e-commerce and social media, as well as through retailing enabled by smart devices like smartphones and tablet PCs.

By designing digitally-enhanced stores with applications that complement each other, the retailer can connect with target consumers by exposing them to key brands through these various channels.This pluralistic approach is important because some retailers believe that savvy consumers will actually buy more when presented with multiple channels, and not restrict their purchasing to either one or another; just because customers like making their purchases online does not mean they remain immune to making additional purchases via offline methods.

According to research firm IDC Retail Insights, multichannel shoppers spend, on average, 15-30 per cent more than shoppers who use only one channel, which provides compelling justification for the extra investment needed for the new retailing technology. The research estimates that omni-channel shoppers will spend 20 per cent more than multi-channel shoppers.

"Stores will not disappear, instead they will become a place for brand and consumer experience and new technologies," explains IDC Retail Insights research director Ivano Ortis. "Bringing online capabilities inside the store is a transformation in retail, it is bringing better opportunities and driving sales."

This is challenging for technology developers shops of all kinds are already packed with high-tech sales aids, ranging from digital signage, point-of-sale marketing displays, touchscreen self-service units, video displays, and computerised brand promotions.

Smart virtual retail technology needs lots of power, communications and support. It has to be integrated with complementary channels as flawlessly as possible shoppers are fickle and have notoriously limited attention spans. Technology that looks hard to use or is slow to react will be overlooked.

Augmented reality

One further issue is that fact that the kinds'of'advanced technology being tried out'by big retailers often relies on the consumers' own devices to provide a 'platform' to run on. Augmented reality is an example of this, where shopping apps developed by a store run on shopper's own smartphones and produce a real-world environment.

In October 2011, department store chain Debenhams tested omni-retailing as it launched its first virtual pop-up store on smart devices at famous landmarks around the UK, including Trafalgar Square in London (see p48), Albert Square in Manchester, and George Square in Glasgow.

The augmented reality app designed by American company GoldRun aims to transform traditional digital media into brand-consumer engagements which operate on the iPhone, iPad and Android smartphones and tablets. The device scans the scene to find the store's selected garments. Once located they can virtually try them on and upload picture of themselves, share on social networking sites, and order the item.

"It is important to keep exceeding customer expectations," says Debenhams' mobile commerce manager Sarah Baillie. "Mobile device adoption is bringing new > <'technologies to the market, such as location-based software, visual and voice recognition, augmented reality and near-field communications [applications] keep consumers excited about brands."

Sporting brand Adidas has integrated omni-retailing to generate its own shopping experience. Partnered with Intel, the Adidas virtual footwear wall takes real product displays, where products are showcased on shelves, and presents them through a 'virtual wall' powered by Intel Core i7 processors, it delivers a visually smart performance, which gives the shopper the opportunity to view 8,000 products in precise detail.

As shoppers approach the wall it reacts to their movements and suggests a range of products using Intel's anonymous video analytics - Intel AIMSuite. This gathers demographic information about shoppers and collects data on their shopping behaviour while interacting with the wall, this is done anonymously and the shopper's identity is not captured.

Informed purchasing

"It is not about Internet retailing versus in-store retailing. It is about providing shoppers with all the information to help them make a purchase," says marketing manager for retail at Intel Shailesh Chaudhry. "We personalise the shopper experience by making targeted and relevant product recommendations based on shoppers' demographic information."

The Adidas display presents a range of interactive menus including a technology menu, which enables the user to understand the products and benefits; a history menu, which reveals the background of the shoe and how it is made; or the user can select the buzz option where they can see what others are saying about the product. Shoppers can use the touchscreen and real-time 3D rendered products to select shoes on a virtual shelf, look at the product from any angle, rotate it, zoom in on it, and retrieve further product detail.

The built-in remote manageability is designed to keep downtime and onsite visits to a minimum, enabling remote monitoring, diagnosis and repair of solution even if it is shut down or the operating system, Microsoft Windows, is unresponsive.

At a visceral level virtual retail aims to captivate the shoppers' interests by transforming products digitally into desirable objects, and by enabling shoppers to engage with the entire process.

Networking giant Cisco Systems and department store John Lewis have launched StyleMe, a virtual fashion mirror enabling shoppers to try on clothes without physically taking any off. Cisco Internet Business Solutions Group (IBSG), artificial intelligence company C-instore, technology company Aitech and digital communications company The Team, developed the 1.8m by 1m 'mirror'. It has a built-in PrimeSense camera situated on the side of the unit and over 1m from the ground which captures shoppers' body dimensions and spatial position.

Senior director Lisa Fretwell explains that during the testing period PrimeSense camera was the most reliable and cost-effective depth and visual integrated camera on the market. The unit is supported by Cisco Cius tablet, which requests shoppers to enter personal details and enables the store to manage the 'mirror'.

StyleMe is a network-based solution and part of Cisco's digital road map. To operate, StyleMe requires power as well as fixed and wireless Internet connections. From this, it collates and analyses trends by colour, style, brand and price using the retailers garment database.

In the 2012 pilot, Fretwell explains, Cisco is analysing the most tried-on brand, the top ten garments, the most tried-on garment type and the most tried-on recommendations. Cisco will determine if StyleMe is successful through customer feedback, usage, associated sales in-store, and online and staff feedback.

The interactive mirror presents a broad collection of 500 womenswear garments and accessories, which are then superimposed over the shoppers' bodily image and can be uploaded onto social networking sites.

Fretwell says"The age range peaks on both ends, the mirror connects to social networking sites, ideal for the young generation. However, during the pilot period we saw elderly shoppers taking to StyleMeit helps those who can't spend a long time in the changing room or walking around the store."

Behind the physical exterior, the core elements of Cisco StyleMe is made of augmented reality capabilities, an artificial intelligence engine that combines image and video analytics and gesture recognition software and runs on the Microsoft Windows and Linux operating systems.

The system does not need to aim at exact reality in order to succeed, Fretwell adds"The PrimeSense cameras capture an image, but it is important to stress StyleMe does not capture a consumer's exact size. Rather, it is there for the consumer to see what products match and how it may look on the shopper."

The challenge with physical retail is that online retail is growing, which means flat in-store growth hence why retailers need to adopt virtual in store experiences, Fretwell explains. "Online methods experienced in store means consumers are in touch with the brand more and are expected to buy more, it changes consumers shopping behaviours."

Simon Russell, director retail operations development at John Lewis, says"These developments do not mean retailers have reached the limit of Internet retailing, it simply reflects the growing use of technology to enhance the customer shopping experience in-store and what shoppers will see in the future."

The mirror piloted for six weeks during April and May 2012 in John Lewis's flagship Oxford Street store. If successful, Cisco plans to collaborate further and develop the features. *

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Avatar technology: Retail goes 3D

Avatar technology has been used for years in many industries including energy, automotive and architecture, but it is now making its move into the retail industry. Software company Dassault Systémes, for instance, develops 3D mannequin and avatar technology and is working with retailers to develop these applications.

"Avatar technology is increasingly practicable [for retail environments] because we can build user-defined characteristics into avatars," says Jéréme Bergeret, director consumer goods industry at Dassault Systémes. "Simple things like customer sizing and appearance can be complemented by feature mapping to produce accurate faces."

He adds"Retail has been missing out on these technologies, but it is rapidly addressing many of its online problems with highly-developed avatar solutions."

Supermarket chain Tesco has adopted 3D avatar technology and is trialling the virtual fitting room on Facebook. The service enables consumers to create a digital 3D avatar of'themselves by uploading two photos, adding their body measurements and the'option to edit their body and face features. They can then try on garments from Tesco's F&F clothing range and the results can be shared on Facebook, Twitter and via email.

"Shopping with your virtual self helps you to see what dress might suit you best," explains Emily Shamma, director of Tesco clothing online. "Although there has been talk about 'virtual fitting rooms' before, until now the technology has not been able to combine styling, accurate fit and size based on peoples' specific measurements."

The software has been created by technology start-up company Metail. Its in-house Web user interface is designed to be integrated within existing e-commerce websites and create 3D models of the users' bodies.

The task of recovering a 3D model from height and weight measurements can be difficult. Metail uses a database filled with 5,000 male and female body measurements to make a prediction to create an avatar (see image, left).

"Many companies have tried and failed to solve the problem of online clothing technology with various business models from the idea of putting laser range scanners in every shopping mall to CAD style CGI graphic models. They all failed because the market, technology and user proposition weren't there," explains CEO of Metail Tom Adeyoola. "To create a fast and scalable garment digitisation system and process and conquer the complex maths is to understand the size and fit relationship between the two."

Downturn blues: Getting customers through the doors

In-store virtual retailing technology is being driven by several factors - not least the fact that high streets are struggling with the results of economic decline. Even though 2012 has yet to see its second quarter end, stores La Senza and Peacocks have run into problems. Even prestige Regent Street stalwarts like Aquascutum have gone into administration, blaming tough trading conditions and pressure from online competition.

In December 2011, the Department for Business Innovation and Skills released research from its 'Understanding High Street Performance' report. It forecast that by 2014 less than 40 per cent of retail spending will be on the high street, losing-out to the convenience of online shopping. The report also stated 23 per cent of town centres are failing and 33 per cent are in need of help and revitalisation, further deterring physical footfall and thus adding to shopkeepers' woes.

Despite these figures, Deloitte showed its own findings from its published 'The Next EvolutionStore 3.0' survey at the National Retail Federation Big Show Super Session in New York in January 2012. This found 79 per cent of retail executives believed that the store will continue as the primary place to shop in the next five years and the in-store experience would remain the central channel for customers.

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